We have started working on our next new content for Monster Island. Conceptionalising will probably last for another week. For the rest of this post, this new content will be referred to as the entity.
The current idea view the entity as a 2D tile based exploration system – think Pokemon and Zelda, with a room to room explorable environment. Players will be able to take control of their monsters to explore the dungeon in the up, down, left, and right fashion.
The main focus of this entity is to provide players with challenging gameplay. Secondary focus include replay value and unlockable content for the player. As such, we believe the magic here is to apply an interruption mechanism to part of the battle system. This means that as monster uses skills, there will be a delay before they activate their skill. During this delay, if an engaging monster has attacked with a faster skill, the defending monster will be interrupted. They will have to activate their skill again. This concept is still not proven with a prototype.
Furthermore, to ensure the entity is challenging, we are also going to make monsters have high damage but low hit points. As for boss monster, they will have high damage, high hit points, and also immune to interruptions. All monsters will also be designed to follow a specific attack pattern.
On top of that, player must dodge traps in the level, but we have decided not to include puzzle based room because it can be frustrating. However, we are considering the option to implement puzzle based rooms in “non-compulsory rooms / unexplorable rooms”. (Read below)
As for secondary focus, we are still working on it. So far, replay value include unexplorable rooms that can only be explored after the boss of a dungeon is defeated. Player can also have the ability to capture a dungeon upon completing it.
Unlockable content include the ability for players can change their farm to be located on the captured dungeon. Captured dungeon give specific bonuses for pet raising. Maybe for example: pet recover their energy faster in the fire dungeon.
Other than that, monsters that are defeated drop materials which are necessary to develop new unique items in a new fire dungeon materials shop.
Finally, completing say Fire Dungeon Area 1 will be a requirement for players to access Fire Dungeon Area 2, which may be a possible future add-on.
These idea are still in concept so it is highly likely that they will change in weeks to come. Please feel free to give us your opinions so that we can all create a better new content for everyone.
Thanks.
For engine update news, we are considering the option to use a cache to speed up loading time so that already downloaded assets will not be re-downloaded again as and when possible.
Current Progress for Action RPG Fire Dungeon:
- Conceptionalising new content <——
- Building new content
- Testing new content
- Release
Game Update for this week:
- Fixed a fatal bug which prevent the game from starting up.
- Implemented a mechanism to prevent loading from being stuck.